The next band, “Better Than Everyone” wasn't. Maybe it was more engaging for those who got it.
Mark: “Women in Tragedy” was some dude with an array of drum machine sequences, guitars and effects and pedals writhing on the floor. Like “Sonic Youth” it is difficult to tell what the core melodies are and impossible to discern what relation they have to the simple progression of classic games. Maybe the connection is technological rather than literal. Abstract and intellectual, it left me cold like most “experimental” music. For all “Women's” jazz pretensions, the crowd seemed confused, but happy to be there. No dancing, which was to become a theme of the evening. “Boy Magic” was pleasant, if a little nondescript. The crowd dug both tunes, only the second was familiar to me. I believe it was “Garage Variations on a Mega Man Level -- 4 .”
I loved the intermission, which featured “The Empire Theme” from Star Wars, Mario Bros and some backpacker rapper rhyming about Boba Fett from the CD player.
“Better Than Everyone” was telling stories more than singing songs. The first song was about a young, weird kid at a show-and-tell stating that he was going to be on a now defunct video game-themed game show. The second was about the computer AI cheating in an obscure electronic Rock Paper Scissors game called “Wild Paw”. The crowd was into it.
Andrea: I enjoyed the intermission music, it made me laugh. Survivor's “Eye Of The Tiger” is cheesy enough without being brought down to its barest melodic frame in the tinny sound of 80s game technology.
“The Resource Editors” were the most techno-geek group of the night. So much so that they introduced their set with a brief explanation of what they were going to play: a mixing of sounds taking from an early MacIntosh computer. God love the Mac geeks. I appreciated the concept, but musically it didn't translate into anything too compelling, even from a minimalist electro-acoustic wallpaper sort of way.
I thought “Daiquiri” was the most interesting band of the evening. The lead singer was in a costume that was like My Little Pony got dressed up as Elton John. And the guitar player had this creepy pig thing on. They really played the crowd. It was fun and infectious.
And they were followed by another good band “The Crystal Castles” which featured the first female performer of the evening. They had a wholesome raunchy sound, kind of like Wendy O. Williams meets Gloria Estefan. And the final band we saw was “Ontario Power Generation” that was more funk than punk – I think at that point my ears gave out and everything was a big sonic blur.
It was an interesting musical evening – a lot of concept music, which I find, if not entertaining, at least interesting.
Mark: “Resource Editors” did an abstract electronic set based on samples from the Apple Operating System. Not very musical, but the crowd laughed at the introduction of some of the samples.
In musical terms, “Daiquiri” were the stars of the evening. In the vein of the Stooges, the sloppy passionate synth loops, drum machine, vocalist and guitarist combo got even this reticent crowd to volunteer four pogoers. With the Castlemania theme, Daiquiri had me hooked enough to float along with the other original messy freak-outs. While wearing his pig-demon mask, the stocky guitarist charmed me and the vocalist was entertainingly enthusiastic. “Daiquiri” even got four people to pogo.
During the intermission the DJ dropped 8-bit soundcard interpretation of hits that made more of an impression than some of the other bands. Long live gameboy music.
While the most anticipated band of the evening was Crystal Castles, their song using a Pac Man sample was only decent electronic metal. Also their sound was the most consistent and professional compared to the other acts. I liked the sloppiness and underdog geek qualities of “Daiquiri” et. al. contrasted with the “holding pattern till we get a record deal” vibe of Crystal Castles. Electroclash does little for me that Ministry didn't and better.
Mega Man's level interpretation by Ontario Power Generation evoked earlier acts, but was fresh enough that I didn't mind the repetition. Like Pavement, with heavy feedback and sloppy timekeeping.
After that, my attention span was exceeded. This gamer was ready for home.
After playing video games for 20 years, I can say with some authority that I have heard the Mario Brothers theme more times than any other song by an order of magnitude or two. I wonder if the technology behind my earliest gaming experiences shaped my tastes today. The cheap synthesized bleeps or the Atari, Space Invaders and GameBoy may have made me tolerant of sampling and synthesizers in a way that New Wave could not. With the first three notes of each song directly lifted from a video game, the crowd cheered as they identified the familiar melody. Perhaps techno and house owe their delayed acceptance to accidental programming of musical tastes by the gaming industry?
“Video games affect kids behavior? That's nonsense. Look at Pac Man, if games did affect kids, we would all be bouncing around dark rooms munching pills and listening to repetitive music.
Andrea: Ha. I think I'll stick with my Shostakovich. |